FIREWALL
Voxel retro shooter: hold the port against a DDoS, wave after wave.
- Type
- Game
- Role
- Game design & development
- Tools & stack
- Three.jsTypeScriptViteGodot 4

Overview
You are the last firewall protecting a port. One large arena, waves of monsters, points for every wave you hold. Built in Three.js and later ported to Godot.
What I did
- Arena editor and difficulty settings.
- English and Ukrainian interface.
- Same game on two engines — a practical comparison.
Screens
seriousdoom.vercel.app
