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FIREWALL

Voxel retro shooter: hold the port against a DDoS, wave after wave.

Type
Game
Role
Game design & development
Tools & stack
Three.jsTypeScriptViteGodot 4
FIREWALL — main screen

Overview

You are the last firewall protecting a port. One large arena, waves of monsters, points for every wave you hold. Built in Three.js and later ported to Godot.

What I did

  • Arena editor and difficulty settings.
  • English and Ukrainian interface.
  • Same game on two engines — a practical comparison.

Screens

seriousdoom.vercel.app

Play it now

Play ↗